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Second Worldchapter 1603: resurrection slots

After discussing with John and Peniel, Jack decided to leave the Legion Hall and Killer Abode for later. Those two gave new special units but they didn't gain the units right away. It would be some time before the soldiers applied for class change and started becoming one.

They agreed the other three gave better benefits in the coming war as well as for future needs.

Jack proceeded to build the Revival Pool and Soul-securing Shrine. Jack chose Theneward and Thehemburg as the settlements to place these wonder buildings. Theneward and Thehemburg were the two most populous settlements after Thereath. The wonder building had the hidden effect of increasing population growth. It was better to have every metropolis have at least one wonder building if he could afford it. He spent 12 ruling powers to complete the construction.

As Peniel informed, the Soul-securing Shrine and Revival Pool had similar functions.

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Soul-securing Shrine (Wonder building)

Generates mana: 5,000/month.

Each religious building in the city this wonder is built produces 50 mana and 30 gold coins for the kingdom each month.

Increase the availability of restore-type and light-element spells in magic schools and academies, and also increase the success chance in learning them.

Pick 10 NPCs. Selected NPCs will be resurrected inside the shrine upon death. The cooldown for each death is 1 week. 1.000 mana is consumed each time an NPC is resurrected. If the kingdom does not have enough mana, the NPC will die a permanent death.

Upkeep: 10,000 gold/month.

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Revival Pool (Wonder building)

Generates mana: 3,000/month.

Citizens will occasionally throw coins into the pool for good luck. 50% of the coins thrown into the pool will be received as the kingdom's income.

Increases the economy, productivity, security, and happiness in the city where this wonder is built based on how many coins are thrown into the pool each month.

Pick 10 NPCs. Selected NPCs will be resurrected inside the pool upon death. The cooldown for each death is 1 week. 1.000 mana is consumed each time an NPC is resurrected. If the kingdom does not have enough mana, the NPC will die a permanent death.

Upkeep: 8,000 gold/month.

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"Ho… These two wonders also produced extra coins, albeit not much," Jack said. "This should help if I want to build more mobile fortresses."

"The next wonder should help more," John stated. They had agreed to build the Seven-race Trading Foundation next.

But before that, Jack wanted to insert the NPC for the resurrection slots. Both Soul-securing Shrine and Revival Pool had ten slots. So, he had twenty slots to use. His original intention was only to get the Revival Pool, but he ended up getting the Soul-securing Shrine also. Even though he almost died in the process or worse, getting turned into a lab rat for the rest of his life, he must say that the rewards were worth the risk.

The first few natives he chose for the resurrection slots were, of course, his ten royal agents. All his royal agents occupied the ten slots inside the Soul-securing Shrine. He just had to make sure now that the kingdom always had spare mana to activate the resurrection power.

For the ten slots of the Revival Pool, he first chose the kingdom's three lord marshalls. Emris, Arther, and Meryl. Those three were the important officers in his army. Next was Duchess Isabelle, Armstrong, Salem, Bailey, Ana, Stewart, and Kramer.

No one would complain about Isabelle, Ana, and Stewart because they were mythical grades. Armstrong also had a very prominent position as a lord commander. The rest however was less renowned. Jack chose Salem, Bailey, and Kramer due to his personal feelings.

People might complain that he did this out of favoritism, but he was a king. He thought he was entitled to a little favoritism, for goodness sake.

He would get two more royal agents when he leveled up his sovereign level, so he needed two empty slots in the future if he wanted all his royal agents to get the resurrection effect. He would deal with that when it was time.

He now went to the last wonder building. He chose Thenident as the metropolis to build this wonder. He had only 5 ruling powers left and this wonder coincidentally required fifty days for its construction time. His ruling powers were down to zero afterward. This was the first time he completely ran out of ruling power.

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Seven-race Trading Foundation (Wonder building)

Generates gold: 5,000 for each trade route.

Increases the number of trade routes that can be built. Friendly countries can build 2 trade routes. Allied countries can build 3 trade routes.

Increases the overall Economy of the country. The effect is doubled in the city where this wonder is built.

Improves the chance for foreign races from friendly countries to visit. The economy is further improved in proportion to the foreign population within the country.

Upkeep: 15,000 gold/month.

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After reading the description, Jack understood this wonder showed its best potential with more allied countries. Luckily, they had three of them. This wonder building also worked greatly when combined with the World Commerce Center. With this wonder increasing the number of trade routes and the World Commerce Center increasing the income of each trade route, the profit they gained was multiplied.

Jack immediately built two new trade routes to Verremor, Sangrod, and Palgrost.

With the added income, he believed he could continue the heavy expenditure for drafting plus building additional mobile fortresses every month.

He had used up his ruling powers, but he still built the remaining two wonder buildings. He built Legion Hall at Themetus and Killer Abode at Thebrington. He just had to wait fifty days for the two buildings to be completed. He would hasten the construction when he had enough ruling powers to spare.

With those two, only four more metropolises were without wonder buildings. Even so, he bet Themisphere had the most wonder buildings out of the seven countries.

Jack left the remaining arrangement to John. John would be doing a more detailed management of each settlement and started building the nourishment centers. John said he would wait for the mobile fortress to be ready and depart to the warzone with it. That should still take a few days.

Jack couldn't afford to wait that long. He had to catch up to Aldryth or they might lose a draconian queen ally.

Jack bid farewell to the guests from the league factions. He thanked them another time before leaving. Grace stayed to entertain the guests. She would catch up with Jack later.