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Second Worldchapter 1599: enlightenment seed

Jack was now looking at the last loot from Evil Janus, the Evolve Seed. This seed was the best loot because its grade was the legendary grade. The seed was called the Enlightenment Seed.

Jack had been racking his brain about which skill to use this legendary seed on. Peniel also didn't provide much help because she was unsure what this seed did. After thinking for too long, he decided to just use a simple reason to decide. He wanted to upgrade all his three elite classes' strongest skills. He had already upgraded Asura. This left the Magic Field from the Archmage class and the Ultimate Beast from the Beastmaster class.

He had another seed in mind for the Magic Field, so he chose the Ultimate Beast to use the Enlightenment Seed on.

After feeding the Enlightenment Seed to his Ultimate Beast, the skill changed its name to Elevate Beast.

*

Elevate Beast, level 20/20 (Active skill, requires pet), star: 2

Releases the secret power of the pet. +500% to the pet's attributes, +26% to the pet's damage, and damage received by the pet is reduced by 36%.

Elevate the pet by one grade. If the pet is already an Eternal Grade, attributes are instead increased to an additional 1000%, and damage and defense by an additional 50%.

Certain pets might display unique abilities during the skill.

Duration: 30 minutes

Cooldown: 6 hours

*

"Holy…!" Jack exclaimed in surprise.

The basic abilities of the skill were still the same as before. The seed simply added an ability to elevate the user's pet by one grade. If he used this skill, Therras would immediately gain the power of an eternal-grade creature. Additionally, the skill's duration had been increased. Previously, Ultimate Beast only lasted ten minutes. This evolved skill lasted half an hour.

"This should help when I go up against Master," Jack said.

He had heard that Master had two eternal-grade zombie dragons. If Master called Suzaki, Master would have three eternal-grade combatants by his side. Even if Jack called Broidrireg, he reckoned the elder dragon would still have a problem facing three eternal-grade opponents. With this Elevate Beast skill and the archdemon lord summon, he should at least alleviate Broidrireg's pressure even if only for a short duration.

He now turned to the two evolve seeds he had taken from the guild warehouse, the empower seed and the mobile seed. The empower seed was among the most standard evolve seeds, similar to the elemental seeds other than soul and chaos. This one was even only a rare grade. Hence, he didn't want to use it on any high-level skill.

He used this Empower Seed on his basic skill, Swing. The skill transformed into Power Swing. The inflicted damage and the swing's reach increased by a little. The most significant change to the skill was the addition of the knockback effect.

Only mobile seed was left now. Peniel said that this skill was only compatible with skills that had static effects. He tried using the seed on Blitz Slash. A notification told him that the seed couldn't be used on that skill.

Peniel gave Jack a side-eye for wasting time testing on something she had advised. Jack chuckled for a response.

"Too bad I've already evolved my Time Domain," Jack said. "Otherwise, this seed should change that spell into a time domain that follows me around. Can I revert an evolved skill to its original form? To use a different seed on the skill."

"You can't return an evolved skill to its original form," Peniel answered. "But you can use a stronger version of the same seed you used to evolve the skill. If you use this super-rare-grade Mobile Seed on your Magic Field and later you gain a unique-grade or legendary-grade mobile seed, you can use that seed on Magic Field again. You won't get back the previous super-rare-grade seed, though. That is considered wasted."

"Hm… I see. Okay, let's use this seed," Jack announced.

He might appear to hardly use the Magic Field, but he always cast it whenever he was in a group fight, especially if his allies were magic casters. This spell was less useful to him because of its static nature. Jack had to stay in one place to utilize this spell's benefits, but his fighting style had him always moving around. Hence, this spell was only useful for his allies up till now.

This spell had also recently received its second star upgrade. Its probability of double-casting was now increased to 40%.

After using the Mobile Seed, this spell also changed its name.

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Remote Magic Field, level 20/20 (Active spell, requires magic weapons), star: 2

Creates a 15-meter radius field filled with magic energy around the caster. All allies' spells cast within this field are enhanced by 100%. Self-cast spells have the effect doubled.

Spells have a 40% probability of being cast twice at no cost. Self-cast spells have the probability doubled.

All hostile spells that hit inside this field have their effectiveness and damages reduced by 50%.

Effects on the caster still work even when the caster is not inside the field.

Duration: 3 minutes

Cooldown: 3 hours

Mana: 250

*

"Oh, I thought it was going to modify the field to follow me around as I moved. Seems like the field is still static, the difference is now I will receive its effect even when I'm outside the field," Jack remarked.

"Aside from that, the field's radius also increased. Previously it was only a 10-meter radius," Peniel noted.

"Well, what I'm aiming for is its double-cast feature," Jack said. "The effect on me is doubled. This meant my every spell has an 80% chance to be cast twice."

"Get two more stars and you will have a 100% chance," Peniel said.

"Ah, shit… I shouldn't have used all the souls just now," Jack lamented. Thinking about a 100% chance of double casting, he promised himself the next soul upgrade would be used on this spell.

"One more thing and I will call it a night," Jack said and took out the Demonize Pet technique book.