What drew their attention the most when World Maker's guild soldiers appeared, was the flock of flying creatures. These creatures looked like giant bats with humanoid bodies. After using Inspect, the players knew that these creatures were called werebats.
These werebats had no arms. They had wide and large wings for their upper limbs. Their lower limbs were long legs that ended with sharp claws for feet. Some of these werebats held metallic balls in their clawed feet. These balls were dropped on the front line of the Hydrurond player force as they flew above.
The ranged players shot and cast spells on these werebats without needing prompts. However, most of these ranged attacks couldn't reach the werebats that flew at a high altitude.
A few more quick-witted players shot at the balls the werebats dropped instead. When they were hit, the balls exploded with lightning shockwaves.
Unfortunately, only a few were hit. Most of the balls landed in the middle of the players. These balls then exploded like the ones that were shot in the air. While the lightning shockwaves in the air were harmless, the ones that exploded on the ground hit many players and guild soldiers.
These balls were war tools called Paralyzing Bombs. The lightning damage this paralyzing bomb dealt was nothing to speak of, but the shockwave it produced had a large AOE. Those that were hit were paralyzed for 10 seconds unless they had a high resistance to Paralyze effect.
While the players were incapacitated, the werebats swooped down and struck the players with their clawed feet. Against guild soldiers with higher HP, the werebats grabbed as many as they could before flying back and throwing these poor soldiers into the midst of Liguritudum players waiting below.
These werebats could also send ranged attacks by using sonic darts similar to the bard's skill, except they didn't need to play music to use this skill as bards did.
While Hydrurond's players and guild soldiers were reeling from the paralyzing bombs, three unusual units charged into them.
One unit looked like robotic trolls with wheels for legs. Their movement speed was very fast and their two hands were chainsaw arms. They dealt damage as they zoomed past their targets. Hydrurond players and guild soldiers had trouble hitting them because of their fast and erratic movements. They also barged into their midst so the mages couldn't hit them with AOE spells for fear of hitting allies. This unit's name was Mechanized Trolls.
The second unit was hulking humans covered in thick armor. They had morning stars for hands. Each strike dealt heavy damage and caused knockback. They had an extremely high defense. They just barged into the enemy's midst as if walking tanks. This unit was Armored Giants.
The third unit was the largest. They were War Mammoths. Each of them had three pairs of tusks and a mighty trunk that swept at all enemies who dared to block their paths. Teams of archers sat above these war mammoths and shot arrows at the enemies below.
The formation of Hydrurond's player force was completely broken by the first strikes from these unusual units, then a fifth unusual unit rushed in. This unit had a skull for a face while its other body parts were covered by armor. This unit was Wight Warriors.
The wight warriors carried varied weapons. They fought without fear and were immune to all status ailments. They could also produce shrill cries at intervals that dealt magical damage and had the chance to inflict the Fear effect.
Charging together with these five special units were four special beings. Two guild guardians and two guild heroes.
The guild heroes were a hulking orc that wielded a giant mace. This orc was a level 65 Mythical grade named Rollnoch Shatterhead. The other guild hero was an Ethereal by the name of Xalmath, a level 68 rare elite. He was a spellcaster that cast dark element spells at his opponents.
The two guild guardians were both mythical grades. One was a level 72 Flame Daemon. Its appearance was similar to a high demon but was larger and bulkier. Its wings were made of flame.
The other guild guardian was a level 70 Ice Roc. It flew above among the flock of werebats and shot ice beams at the enemies below.
Following those special units, Liguritudum players and World Maker's basic guild soldiers crashed into Hydrurond's disorganized player force. All of World Maker's basic guild soldiers were the same as World Ruler's, all of them had been upgraded to stronger variants.
Even when Hydrurond players had ten guilds' worth of guild soldiers, they still crumbled under Liguritudum player force.
World Maker had around 50,000 guild soldiers, more than three times the soldier count of one average Hydrurond's guild. The guild had also leveled up to level 5 the same as Everlasting Heavenly Legends. Master brought 9,000 of his members into this war. All these 9,000 members wore the best equipment.
Combined with the six guild players who had submitted, their number still lost to the Hydrurond player force by three to one. Yet, it was the Hydrurond player force that was losing.
Herald and the other guild players couldn't believe this outcome. This was even only the guild soldiers from one guild. The other six guild armies were on the other side fighting with the natives. How could the difference in strength be so glaring?
As much as they wanted to deny it, they couldn't ignore the fact before their eyes. Their guild soldiers were defeated one by one. The low HP members of their guilds were also getting butchered.
They fought as best as they could. Their thoughts which were full of the desire to score war contribution points were now forgotten. All they could think of was how to survive this onslaught. Even without getting an order, they slowly retreated as they fought.
*
While both Hydrurond native force and player force were in full contact with the enemies, a detached force rushed from the side. This force consisted of members of Everlasting Heavenly Legends and Evil Breakers. They had taken a roundabout way to avoid the advancing enemies and were now running straight to the undefended enemy's command post.
All of them were riding steeds, hence their fast movement speed. The Evil Breakers' guild soldiers were fighting together with the other Hydrurond's guild armies. Megan only brought her guild members with her.
"That... How can one guild be that powerful?" Megan uttered when she saw the onslaught in the distance.
Jeanny was also speechless. She wondered who would win if her guild army faced the World Maker's army.