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The decision to wait was definitely the right choice. The Ogres are exiting the dungeon unimpeded, a half dozen at a time and being cut down as fast as they appear.

The system is simple, the Wrath Bringers have encircled the area where those exiting the dungeon can appear, and the Ranged damage cuts them down, leaving the tanks to only hold containment and throw the bodies in a pile outside the zone so they don't interfere with the next group's arrival.

If they don't remove the bodies, the dungeon will consider the area occupied and pick a random spot nearby to send the next wave of arrivals, which would be a disaster for them. No way could they get to them all quickly enough to prevent being surrounded and outnumbered.

A small mountain of bodies is slowly forming in the forest when the flow of Ogres changes from the rank and file warriors to the elite Phalanx units, the Mages and the healers. Now the real fight is on. These Ogres won't die as easily as the first waves of level 55 fodder.

"You know the program, healers first. Once they're gone the Phalanx will fall in a matter of minutes." Cain calls as the Ogres fight to create a cohesive formation.

"If we can get a bit better line of sight I should be able to wipe a bunch of them." Char calls out, and Vala works to oblige, driving hard into the Ogres in front of Char and pushing them back a step so the Shaman can see through to the back lines.

Elmira and Candia both make good use of the opportunity, the Pixie Assassin actually behaving as an Assassin for once, stealthily following the Corsair's wave attack into the Ogre lines, stunning healers and killing off the most injured she can find. It's possibly the first time anyone has seen her in melee combat and not fighting from someone's pocket or hair. She's actually frighteningly deadly.

The Channeled Lightning from the Shaman is tearing the Ogre's healing corps apart. Combined with the tiny Assassin, they're barely managing to save any of their compatriots, while the front lines are receiving little to no healing. The effect is devastating, plus the flow of Ogres from the dungeon has stopped, so they're getting no reinforcements.

The last of the healers have fallen when two final figures appear. One a head taller than the others, wearing a crown. The other a two headed Mage type in fancy clothes that looks to be his advisor. The two headed Ogres are the smartest of the lot anyhow.

"Spiders, trap those two. Don't let them get to the dungeon and escape." Cain calls, but beyond that, what can he even do to stop them? Everything they have is tied up in combat. But that reminds him, they've got a new Guild Skill for the perfect completion of the trial.

Cain calls forth the new Guild Golems for the first time, choosing Blighted Paladins that surround the Ogre King and his advisor, hacking into them with filthy swords and preventing them from being able to break the spiders cocoon. Before long they've been pummeled to the ground, low on health and roaring in rage.

"The others will never let you get away with killing an Ogre King! Let us leave and you might survive the week." The two headed advisor shouts.

"Like they didn't forgive the last one we killed? Myself, I don't think they care at all whether you two run like cowards or die as failures." Vala laughs, stabbing him in the thigh.

"Any last words?" Cain asks and the Ogre King bellows a pained war cry.

"Ogre Empire will rule everything!" He shouts before Vala unceremoniously hacks his head off. The advisors heads follow a moment later and the battle finally draws to a close.

"We should contact Gramps, have him send out a party from Sunnybrook to come verify this mess. There's still a big reward and an active City quest for the Ogre King that will give us personal and Guild experience." Misha suggests, already sending the message to the elderly Dwarf.

They make good time coming out, arriving in under three hours with a squad of guards, a bunch of bureaucrats and the Guard Captain himself.

"I don't know why we brought trackers to find you. Even I could smell the dead Ogres from miles away." The captain laughs looking at the mounds of corpses.

"How did you even manage this?" The Hall representative in charge of quests asks.

"We waited for them to start exiting the dungeon. The portal is only so large you see. Then we killed them as they appeared and kept at it until the King and his advisor there came out. As far as I know, none of them escaped." Cain explains on behalf of the Guild.

"Keep up like this and you'll be the only level four Guild in the valley." The Captain laughs.

He's right though, in a raid party, with all the summons out, including the new Guild Skill based ones, this quest completion is going to give an absolutely ridiculous amount of experience. They don't need to know that though. Let them think the Guild has been going all out doing quests around the valley and not using a broken skill to game the system.

[Guild Quest Complete: Slay the Ogre King II]

[Reputation has reached Exalted in Sunnybrook]

Oh sweet recognition. Plus, the Guild coffers just gained an incredible amount of Gold. They were serious about giving a substantial reward to get rid of that Ogre King. The guards have started taking the corpses to smaller piles for burning, but Cixelcid stops them, explaining that there never was a huge army, they've simply recruited the contents of the dungeon to attack the city. Given a little time, these bodies will disappear on their own.

That bit of news changes their entire reaction. More guards are called for, and a construction team to build a fort around the entrance. Now that the Ogres know of the trick, this location is a top security concern.

Mission accomplished and frantic Elves everywhere, the Guild decides its time to go home. There's been enough excitement for one day.

"Welcome to the Guild Belle, I hope your welcoming party was memorable enough."