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Info based on what MC knows as of current chapters, will be updated as story progresses.

Zombie ranks:

The higher the level of mutation the stronger the zombie.

Horned One Ranks:

Colour of the top half of horns symbolise the horned one Ranks.

Rank based according to pH scale.

Dark purple being weakest rank.

Dark Red being highest rank.

Ability Ranks: Abilities currently do not have a way of being ranked.

Potential is based on how they fare in combat or whatever tasks said abilities specialise in.

Abilities can be trained through body temperament, meditation or cultivation of Evolution Energy. This will be developed on as Story progresses. Not much is known about this in the beginning, as they are too busy and focused on survival.

Gray's Current Stats:

[Name: Gray Caliber

Race: Halfling-Chronos

State: Normal.

XP required to level up: 222/400

Level: 4

HP: 25/25

Strength: 28

Agility: 29

Stamina: 25

Sense: 17

Points available to distribute: 0]

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Skills]

Pause [Level 3]

Effect: [Level 3]: Pieces of the user's body or objects can be momentarily paused. Limitations are based on the size of the object or body part. Limitations minimised as skill has levelled up.

Users' stamina is depleted every 3 seconds.

Time limit: 15 Seconds.

Number of active pauses at once: 6

-Pause [Level 2]: Pause Step

Effect: Instantaneous movement, User can move instantaneously to anywhere user is looking.

Stamina heavily consumed with each use.

Range: 10 meters.

Cooldown: 2 Seconds.

User's feet must be touching a platform.

-Pause [Level 3]: Chronos Field

Effect: Deploys a field around user. Anything within possibility may be paused within this field.

Massive chunks of stamina heavily consumed with each second field is active.

Range: 5 meter radius.

Cooldown: 5 Seconds.