Expert Iron Grade Pranic Beast—Quip Zinger!
Expert Silver Grade Pranic Beast—Zinger Aristocrat!
Beginner Gold Grade Pranic Beast—Zinger Guard!
Intermediate Gold Grade Pranic Beast—Zinger Princess!
Advanced Gold Grade Pranic Beast—Zinger Prince!
Expert Gold Grade Pranic Beast—Zinger Representative!
There were a total of six variants of the Zinger Race that the Royal Zinger could spawn through a Biome Bomb. Of them, the Zinger Representative was still a work in progress. Inala was building that route through Wittral. And once Wittral becomes the Zinger Representative, that route too would be unlocked for the Quip Clan to progress through.
By cultivating using Mystic Royal Art, a Quip Clansman was accumulating the Royal Zinger's genes. As the Royal Zinger could spawn all six Zinger variants, it meant that all the relevant information was being accumulated in their genes by the Quip Clansman.
And depending on the gene they accumulate is the direction of their future progression. Performing certain activities would cause them to accumulate a certain aspect of the Royal Zinger's genes. As long as one does this, they'd become one of the four Gold Grade variants.
As the Quip Clan develops, they'd research and collate information related to the progression through the four different routes.
But at the end of the day, the routes were only something Zinger Aristocrats need to bother with, since only they had a small chance of evolving into a Gold Grade variant. The Quip Zingers would only have to focus on becoming a Zinger Aristocrat first.
The progression route was pretty peculiar. Due to the characteristics of Inala's Primary Nature of Royalty which was fused with the Major Treasure of Attribute, the way the Quip Clan got divided was unprecedented.
Quip Zingers were males while Zinger Aristocrats were females. Thereby, the moment a Quip Zinger evolves into a Zinger Aristocrat, it would change genders into a female. Following that, Zinger Guards and Zinger Princes were males while Zinger Princesses and Zinger Representatives were females.
If a Quip Zinger manages to climb all the way to the seat of a Zinger Prince or Zinger Guard, it would end up changing genders twice. But due to the effects of Mystic Royal Art, the moment a gender change happens, it would be considered to be their natural state.
Inala made it like this so that in the future, even when the Quip Tribe gets annihilated, if even a single Quip Clansman were to survive, he/she would be able to blend in a Human Kingdom with a new identity with every Grade upgrade.
And due to the gene accumulation effects of Mystic Royal Art, the chances of their kids being born as Quip Clansman were higher than a Free Human. As the partner was a Free Human, the chances of only Quip Zingers being born were pretty high. Maybe if the Quip Clansman had Gold Grade strength, then there was a chance of birthing a Zinger Aristocrat.
As long as one of them becomes a Zinger Representative, the Quip Clan would recover to full glory in a single generation.
Finally, the weapon that allowed the Quip Clansmen to stand their ground against other Clans was their Spirit Weapon—Tangible Piezo Slips!
Inala fused the Minor Treasure of Tangible Psychokinesis into his genetics. He already used that to ensure the Zinger Aristocrats were born with it as their Primary Nature.
But it was a Minor Treasure, capable of influencing all living beings. So, its characteristics weren't being fully utilised by a Primary Nature. Hence, he incorporated it into Mystic Royal Art.
The core function of Mystic Bone Art was located in the Mammoth Clansman's stomach, as being able to ingest and digest everything with greater efficiency was what fuelled their abilities. Similarly, Mystic Royal Art was concentrated in the throat of Quip Clansmen, since it formed the core of their abilities.
Tangible Piezo Slips too were shriek-based. When a Quip Clansman shrieks, the sound they produce will mix with Prana to condense into a tangible form that travelled at speeds slightly inferior to the speed of sound.
This acted as their Spirit Weapon and could be controlled as one within their Spirit Weapon Range. When the Spirit Weapon makes contact with the skin of a target, it injects into their body all the information contained in it.
This information could be whatever the Quip Zinger wanted to relay. Typically, it can be used as a rapid Information Slip to supply information to their target. But its true purpose lies in its form when weaponised.
When one accesses an Information Slip, it is no different from opening the gates to a dam, causing all the water—data—in the Information Slip to flood the user's mind space. If there was enough information, it could instantly destroy the user's mind.
Without the Mind Slip Prime Skill, one wouldn't be able to block this influx of information. A Quip Clansman at the Life Stage could use Tangible Piezo Slips to guard their mindspace similar to the functions of the Mind Slip Prime Skill.
They could also create Skills through Mystic Royal Art to withstand this bombardment. It might even reach the level of the Mind Slip Prime Skill, since one of the priorities of Mystic Royal Art is Tangible Piezo Slips which act as Spirit Weapons.
The information transmitted through their Spirit Weapons could contain irrelevant information that would only confuse the target. In a battle, getting distracted for even a moment was fatal.
What if the information transmitted only consisted of pooping? It would be information condensed by the Quip Clansman from when he was a child to whatever age he was at the time of weaponizing this information.
When that slams into the mindspace of a target, they would instinctively feel the urge to poop too. It would take them a few seconds to control themselves. Weak-minded ones would straight up perform the action, creating a large window to get their heads severed.
This was just one example. Tangible Piezo Slips could be used in as many ways as the creativity of the user supported. Best of all, it doesn't dissipate if it leaves the user's Spirit Weapon range.
As it is sound clumped into a tangible form by Prana, it will continue to travel as sound until the Prana within it dissipates. It just cannot be controlled like a Spirit Weapon once it crosses the user's Spirit Weapon range.
But as it can travel as a projectile, it became the perfect weapon to unleash from afar. Inala focused on this aspect the most since Zingers were physically built to hurl projectiles at their target. Tangible Piezo Slips were the perfect weapon for that, since they will be effective even against Brangara.
Inala was confident in creating a bunch of Skills to slow down the dissipation of Prana in the Tangible Piezo Slip to a minimum. If necessary, he could even encase it in a Biome Bomb for maximum lethality.
Once he finalised the five purposes and began to build the rest of Mystic Sumatra Art, Inala was excited. After all, once it was completed, he could finally begin populating the Quip Clan. 'Things are progressing well.'
He also finished finalising the powers Wittral would obtain after becoming a Zinger and what future generations of Zinger Representatives would obtain as their Primary Nature.
Wittral would easily become a stronger variant of a Zinger Representative, so what Inala had to focus on was the set of powers a normal Zinger Representative would obtain and remain relevant for their purpose.
A Zinger Representative was basically the Quip Clan's leader in the absence of the Royal Zinger. It was she who would be laying down the foundations necessary to birth the Royal Zinger once again. So, the development and management of the Quip Clan will basically fall on the Zinger Representative's shoulder, whether or not the Royal Zinger exists.
Hence, Inala paid the most attention to this route. To become a Zinger Representative, a Zinger Aristocrat would have to accumulate a ginormous sumo of Royal Zinger genes and remain adamant. After all, after a certain point in her progression, she would have accumulated enough genes to become any of the other three Gold Grade variants.
So, only someone with enough talent and the drive to become a Zinger Representative can afford to become one. And obviously, only someone like that can be the Quip Clan's leader.
The question Inala asked Wittral was only to hear the latter's opinion. It helped Inala focus on the true issue that plagued him
—cultivation into the Life Stage.
Once Wittral becomes a Zinger Representative and cultivates Mystic Royal Art, he will become a Quip Clansman. As a result, he could naturally progress through the Life Stage. Both his human and Pranic Beast forms would be maintained as his natural state.
It was this aspect that Inala focused on the most, which was why Mystic Royal Art was built around Royalty, or to be more exact, its current upgraded version of Mystic Royalty.
Therefore, Wittral could remain a Pranic Beast while progressing through the Life Stage, hitting two birds with one stone. Inala was expectant to see the latter's reaction upon finding out the true functions of Mystic Royal Art.
'Now, I only need to worry about my situation.' Inala couldn't rely on that to cultivate through the Life Stage. It wasn't compatible with his set of Natures.
Technically, Inala could remain a Silver Grade Royal Zinger and reach the 10-Life Stage. But the moment he upgrades to Beginner Gold, the remaining nine bodies would cause an implosion, since his entire state of being was changing from the fundamental aspects of body, mind, and soul.
The influence of a cultivation technique is incapable of accommodating such a fluid change. So, the only realistic option was to obtain the Tertiary Nature of Cultivator, 'But that isn't a perfect fit for my build.'
Inala sighed, feeling a headache. Both his Primary and Secondary Nature grew or regressed in strength alongside him. They were Dynamic Natures. But the Nature of Cultivator was static and it was a Gold Grade Nature.
Hence, the moment Inala reverts to his base form as an Expert Silver Grade Royal Zinger, the influence from the Gold Grade Nature of Cultivator would fuck him up. 'Either I need to work on creating a dynamic counterpart of Cultivator, which I have no idea how to do or I would have to give up on Cultivator.'
The primary reason Inala obtained Dynamic Natures was to abuse his growth speed at the Silver Grade, stack multiple bodies, and enter Mystic Grade at the time he planned to jump the Boar King. So, it was a necessity to solve this issue.
Either he worked on a new form of the Nature of Cultivator suitable for him, or created a brand new solution. And the answer to that lay in his destination, 'I'm confident of finding a solution in that Influenced Region. If I can't find an answer even there, then it'll be impossible to find it anywhere in Sumatra.'
Influenced Region—Sanctuary!