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A minute ago, I only had 400 overall Stats in my [LOOTED STATUS], but after looting 10% Stats of all the monsters I killed, I gained 324* Looted Stats.
Usually, when I gained Looted Stats while I was in [INVERSE] mode, they were automatically added to all the 5 main Attributes while maintaining equilibrium between them in my [LOOTED STATUS].
But among those 324* Looted Stats, only 190* of them were automatically added. As for the other 134* Looted Stats, they remained in the Undistributed Looted Stats.
When that happened, I even received a notification saying that in [INVERSE] mode, the overall Stats of the 5 main Attributes in [LOOTED STATUS] can't exceed three times the amount of overall Stats in [STATUS].
Since my overall Stats in my [STATUS] were 215, the maximum overall Stats I can have in my [LOOTED STATUS] was three times 215, 645* Looted Stats.
The only way to increase the Looted Stats I could use in [INVERSE] mode was to improve my level and to increase my overall Stats in my [STATUS].
With 645* Looted Stats, each of my 5 main Attributes in [LOOTED STATUS] has 129* Looted Stats.
Since all my Stats were equal with 129* Looted Stats, I experienced True Time Perception, which allows me to experience 12.9 seconds for every standard passing second.
With MJ insisting me to look at Dante's Status, I used my Lv.1[Analyse] and found that he had Fate instead of Luck Attribute.
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Dante (Lesser Human - Male)
Lv.3 (Low-Phase, Tier-1)
Strength - 14
Agility - 13
Vitality - 8
Endurance - 10
Spirit - 15
Health - 6/80
Stamina - 40/50
Spirit Energy - 75/75
Fate - 81.67
INNATE TALENT: ????
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MJ went full-on 'professor mode' and gave me a lecture. The necessary details were that the Universe is made up of Laws and what the System does was to quantify those Laws in the form of Attributes, Masteries and Skills.
All these Laws are categorised according to their rarity. As for the details of rarity, even MJ couldn't learn about them without a higher Tier System access."
In short, Fate is one of the top rarest Laws of the Universe. To obtain even a single Fate Stat, the requirement is equally high.
It was to increase one's Stats in the Luck Attribute to 1000 and be recognised by the Fate Law itself.
But obtaining Luck Stats was easier said than done since the Spirit Items and Achievement Titles that increase one's Luck Stats are hard to get.
Even if someone manages to obtain 1000 Luck Stats, they still have to get Fate Law's recognition, which was even harder.
He said that even Higher Tier Beings desperately search for Luck imbued Spirit items just so that they could satisfy one of the two requirements to convert their Luck Stats into Fate Stats.
Because Fate has the power to change the course of a life and death situation in the last moment.
Just from this fact alone, I could tell how hard it was to obtain Fate Stats.
But the one in front of me has more than 80 Fate Stats when he was just in Tier-1.
MJ speculated that Dante must have had over 8000 Luck Stats even before assimilation with the System.
With his Luck Attribute exceeding 1000 Stats, it was considered as Fate Attribute.
In turn, this meant that he doesn't have luck at all, and every Life form that manages to gain Fate Attribute experience a common problem.
It was the lack of Luck as all of their Luck Stats were converted into Fate Stats.
At their Tier level, it won't be much of a problem with having no luck.
When he was not even assimilated with the System, Dante experienced a lot of discrimination because everyone mistook his lack of luck that he brought misfortune to those around him.
Back when I went through the CCTV footage recordings that showed Dante before every accident he has ever been in.
The pattern I found was that he doesn't cause any of the accidents or bring any misfortunes. Instead, he walks into every accident or a misfortunate situation near him without him even knowing that.
Every decision he makes leads him to be in the wrong place at the wrong time. It was the effect of having no luck when everyone around has some amount of Luck stats.
By looking at his injuries, I could tell, if he wasn't treated for an extended period of time, there were chances that he might die.
With my Spirit Attribute being at 129* Stats, my critical thinking and thought-processing speed reached unprecedented heights.
In just a few seconds, I went over many scenarios about dealing with Dante, along with the repercussions of every single scenario.
One of them was me even killing him to Loot his unknown Unique Category Innate Talent.
With the Harmony state that I was in, I wouldn't bat an eye even if I were to do that.
But the repercussions of that scenario were the same as losing myself to the allure of power but what I wanted was for the true power to be within my control.
On top of that, once I come out of the state of Harmony, all my suppressed emotions would rush at me along with the guilt of taking the life of a good human just for my personal gain.
It would then lead me towards a darker path.
Another scenario was to save Dante using the sap of the [High Vitality Fruit] that I have with me.
Since I know about Dante's life from the information MJ gathered on all the Alpha Chosen, I am sure that once he recovers, he will request me, if not beg me to save the restaurant owner Roberto that he considers as a father figure.
Then, if I were to help him, he would be greatly indebted to me.
So, I chose to save him, and with MJ's suggestion, I gave him no more than 3 drops at once. He needs 9 more in the next 3 hours for full recovery since Dante only has 8 Stats in his Vitality Attribute.
His burnt skin slowly started to heal at a visible rate as his Health increased in his [STATUS].
As for my [INVERSE] mode duration, it extended to 17 minutes since my level increased from Lv.11 to Lv.17 after killing all those monsters.
Less than a minute passed since I entered [INVERSE] mode, and everything was settled down.
So, I intended to awaken MJ's Battle mode.
With the 134* Undistributed Looted Stats in [LOOTED STATUS], I met the requirement of offering at least 40% of my overall Stats in [STATUS] (86 Stats).
But MJ stopped me before I could do that and asked me to wait until I gathered more Looted Stats to gain more Looted Stats directly offer 100% of my overall Stats in [STATUS] (215 Stats).
Supposedly, a hidden perk would be added to Battle Form when 100% of a Soul A.I's owner is offered right from the beginning.
I searched for any monsters nearby before the [INVERSE] mode Duration ends to gain more Looted Stats.
Meanwhile, I also stored all the Spirit Items used by those monsters in my [Limiter Ring] along with the few other Spirit Items that were rewarded by the system for killing the monsters.
Among them most were Common Grade Spirit Items with few Uncommon Grade ones. But, I didn't form a bond with any of them and left that process for later.
I found a cave entrance from which I heard squeaks with my enhanced auditory senses in the next minute.
The cave turned out to be a maze, and within that were monsters called Cannibal Rats.
It didn't take long for me to clear every single Cannibal Rat, including the Tier-2 Cannibal Blood Rat that stayed within the Underground Maze centre.
With killing such many Rat monsters, my level increased by 3 Levels and reached Lv.20.
Moreover, I received another Achievement Title with Hunter in its name.
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[Lesser Rodent Hunter] (Common)
Effect 1: All the lesser Rodent Race will fear you and Higher races of Rodent Species will be aggressive towards you.
Effect 2: Damage towards Rodent Species increases by 10%.
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From MJ, I learned that to receive an Achievement Title, one had to kill a Monster that was at least a Phase higher or another way was to kill many monsters that were in the lower Tier.
That was the reason why I gained Achievement Titles, [Greater Goblin Hunter] and [Greater Lizardnoid Hunter] when I killed the Lv.24 Hobgoblin Shaman and Lv.23 Fiendish Aquarine Lizardnoid.
Because, by the time I killed other Mid-Phase Tier-2 Monsters, my Level increased from killing many Tier-1 monsters, which resulted in me reaching Mid-Phase of Tier-2.
As for my Undistributed Looted Stats, they increased from 134* to 342*.
Among them, I offered 215* Looted Stats and awakened MJ's Battle Form.
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[Personal Soul A.I]
An A.I entity formed from the System and a part of the host's soul.
Name: MJ
System access level: Grade-4 (Epic)
[Battle Form] (Awakened)
A new Perk 'Corpse Integration' was added for awakening 'Battle Form' due to Soul A.I Owner's extra Stats.
Upon integrating, a constant transfer link of 100% of the owner's overall stats.
Battle Form Perks: [A.I Space], MJ's personal [STATUS], [Corpse Integration].
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I took a quick peek at the information of the new Perk of MJ's Battle Form.
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[Corpse Integration]
Ability to integrate with any Species Corpse and turn it into the Soul A.I's physical body.
Requirements: The corpse shouldn't be older than 24 hours.
Corpse Integration Slots: 5
Cost: Sacrifice Undistributed Looted Stats equal to the Owner's overall Stats in [STATUS] for each Integration.
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Even to use the [Corpse Integration] once, it needs a permanent sacrifice of MJ's 1% Stats that were transferred from me.
That might be a problem for anyone else but not for me since I could use Looted Stats instead of normal Stats.
I intended to merge with the loot that I obtained from the monsters I killed in the last 10 minutes. But I didn't feel secure as I will be left vulnerable during the merging process.
Even though I intended to save Dante, I didn't strike out the possibility of him trying to kill me when I would be left vulnerable during the merging process for the sap of [High Vitality Fruit].
So, as an insurance, I went back to the location where the corpses of the monsters were spread around and let MJ choose one of them to use the [Corpse Integration].
MJ turned into a green streak of light and integrated with a monster's corpse. In a few seconds, all its fatal wounds healed, and MJ in the body of a monster stood in front of me as he greeted me.
With MJ guarding me, I didn't worry about Dante, who was just Lv.3. But if he really tries to kill me, I will end him, regardless of how high his Fate was