Darius continued to browse through the shop and saw that Vena was right, everything and anything was sold here. He found Empty Soul Vessels, Divine Domains that had not been unlocked yet, Divine Tinder to ignite Divine Fire, Insect Larvae, guns, nukes, satellites, cars, boats, planes, Phoenix, and even Dragon eggs.
World Keys that would allow him to travel to any planet he knew of, unclaimed Dimensional zones, some barren and some filled with resources, unique bloodlines he could add to his body, as well as elemental encyclopedias for those still locked on Faust.
It allowed him to purchase the ownership of any person's soul, of an entire race, and if he could scrounge up the cash for the entirety of Faust.
The Shop allowed him to buy any form of information ranging from modern magical, cultivation, exorcist, ninja, nomological, card-based, and even futuristic knowledge like spaceships and the like.
Look, anything you could think of was there. The only question was if Darius could afford it.
(Author's Note: My beloved readers, send me a list of items you'd like to see purchased and I will include the possible price. If it can be afforded, I might let him buy it, so feel free to let your inner shopper out!)
Darius was not overwhelmed by the choice, but he was aware that unfortunately, his funds were limited. He could get one or two useful things, but there were hundreds of other things he might prove useful too.
Darius shook his head and closed the Shop for now. Anything it could give - apart from those foreign to Faust - he would eventually be able to Transmute. As such, he would save up True Coins and acquire some special things when the time was right.
At the moment, he wasn't particularly bleeding for anything. Darius locked his mind down and focused on what he had to do next, which was allocate points. He'd received a huge windfall this time, enough that his power could go up in ways that would shake even True Lords.
Well, not really no. If he min-maxed, yes, but it was clear by this point that Darius would do no such thing. He decided to allocate the AP of the three of them first and foremost.
[Name: Darius Stone || Race: Ancestor Dragon (Fledgling) || Stage: Adept || Jobs: Itemancer, Magus.
HP: 2,250,000/2,250,000 (3,375,000 HP Surplus) || MP: 61,500/61,500 (215,250 MP Surplus) || STA: 61,500/61,500
Level: 41 || Experience: 0%
Power: 1,500 (100) || Speed: 1,000 (200) || Constitution: 1,500 (100)
Magic: 1,500 (700) || Will: 1,000 (350) || Luck: 880 (100)
AP: 0 (5,830) || SP: 3,840.]
[Name: Gunner || Race: Half-Human, Half-Giant (Royal Blood) || Stage: Adept || Jobs: Vanguard, Anti-mage.
HP: 2,250,000/2,250,000 || MP: 4,592/4,592 || STA: 61,500/61,500
Level: 41 || Experience: 0%
Power: 1,500 (400) || Speed: 800 (200) || Constitution: 1,500 (400)
Magic: 112 (82) || Will: 2,300 || Luck: 100
AP: (0) 2,830 || SP: 2,655.]
[Name: Xieliartorsobotar Staonroefuso || Race: Elf (Royal Blood) || Stage: Adept || Jobs: Cleric, Divine Maiden.
HP: 11,500/11,500 || MP: 82,000/82,000 || STA: 4,715/4,715
Level: 41 || Experience: 0%
Power: 100 || Speed: 780 (150) || Constitution: 115
Magic: 2,000 (500) || Will: 6,700 || Luck: 1,000 (300)
AP: (0) 2,830 || SP: 2,640.]
The three of them felt it, the power and pain that coursed through them once their states of existence were raised. It was not a simple addition of 1+1= 2, but an exponential increase at this stage. All three of them had the stats of top-tier Elysian Demi-Gods or extremely weak True Gods.
For Gunner, this was even moreso when he activated his Earth's Guardian. With it, he could probably wrestle with Titans like Atlas head-on.
Next were their skills and spells.
[Time Accel - Level 60 (20) Spell
Grade: Advanced
Cost: 2,000 (20) MP
Description: Move through the river of time to cross within a local area to advance forward beyond the means of those who are time-locked. This affects up to a range of 2 kilometers around yourself. The maximum dilation is 1:3 for up to 30 minutes.]
[Return on Death - Level 60 (20) Spell
Grade: Advanced
Cost: 5,000 (50) MP
Description: Call back the souls of the dead to their bodies, retaking their forms in perfect shape and becoming a part of a glorious new race. This spell can only be used on 10,000 corpses at a time. Revived entities can grow organically and retain all the futures of a living soul.]
[Void Locator - Level 60 (20) Spell
Grade: Advanced
Cost: 1000 (50) MP
Description: Using your affinity with space, create a special brand that can be locked onto any coordinate, allowing you to track the location or teleport straight to it if it's within a certain range. The minimum range needed is 40,000 kilometers.]
[Soul Sense - Level 60 (20) Spell
Grade: Advanced
Cost: 300 (50) MP
Description: Send out waves of spirit force in all directions, echolocating all other spirits/souls within a certain range of yourself. The range is 500,000 kilometers.]
[Void Relocation - Level 60 (20) Spell
Grade: Advanced
Cost: 5000 (50) MP
Description: Twist the flow of space around you and send what exists in one fold of space to another. The total radius of dislocated space is 80,000 kilometers.]
[Mageward Barrier - Level 500 (100) Skill
Grade: Basic
Cost: None
Description: This is a long-lost skill belonging to a legendary faction of mage-killing knights who took on contractual jobs to hunt down mages. This was the core skill, allowing them to great mitigate the damage from all offensive and debuffing spells based on their mastery over the spell at no cost to their mana or stamina. Currently, this skill disperses 500% (100%) of all incoming magic damage/negative effects.]
[Spirit Barrier - Level 500 (100) Skill
Grade: Basic
Cost: None
Description: This is a unique skill lineage belonging to the Witches of Fallon, a group of women cursed with the Mystic Arts and its benefits as well as detriments. As masters of manipulation of all things soul-related, they developed this skill that protects their own souls from interference by others. Currently, this skill disperses 500% (100%) of all incoming spirit and soul damage/negative effects.]