(Author's Note: Have to do this, sorry. For those who don't like skill details and the like, you can skip this next part. I'll try to keep it short, but remember that you're reading a litrpg. This is part and parcel of the genre, and cannot be avoided.)
Darius put this aside. He decided that since he completed this task earlier than he expected, he would spend the remaining planned time developing spells for it. This would be much faster and with his various boons, very productive.
In fact, Darius was beginning to love the Material Element. Instead of using his precious CP for something, he could just make perfected spells with Transmutation and let his people learn from his 'supreme' spell manuals.
With enough investment from him, they could use a cheap resource like mana to create various things that didn't need to be Transmuted but were needed by Safemoon.
However, this was a plan for later. Like grooming his army, it would take time, at least 6 months of dedicated preparation and training. Right now, he was more interested in allocating the AP and SP he had been given by the Event.
[Name: Darius Stone
Race: Ancestor Dragon (Fledgling)
Stage: Adept
Class: Itemancer
Subclass: Magus
HP: 10,000/10,000 (15,000 HP Surplus)
MP: 28,700/28,700 (100,450 MP Surplus)
STA: 4,100/4,100
Level: 41
Experience: 0/4,100
Strength: 100
Agility: 200 (150)
Endurance: 100
Intellect: 700 (460)
Willpower: 350
Charisma: 100
Luck: 100
Physical Status: Healthy
Mental Status: Calm.
AP: 11 (301)
SP: 0 (305)
Active: Elemental Breath - Lv.60 (41), Analyze Lv.60 (41), Combine - Lv.60 (41), Swap - Lv.60 (41), Zap Cannon - Lv.60 (41), Mass Teleportation - Lv.60 (41), Spawn - Lv.20, Time Skip - Lv.20 (1), Death's Call - Lv.20 (1), Spatial Mark - Lv.20 (1), Soul Sense - Lv.20 (1), Spatial Dislocation - Lv.20 (1), etc
Passive: Magical Mastery - Lv.50 (20), Elemental Control - Lv.50 (20), Draconic Regeneration - Lv.50 (30), Spell Enhancement - Lv.100, Spell Mastery - Lv.100, Mageward Barrier - Lv.100, Spirit Barrier - Lv.100, Channeling - Lv.70, Basic Lancer Arts - Lv. 20 (5), etc
Abilities: Transmutation (Advanced), Dragon Transformation (Intermediate), Limit Release (Intermediate), Ultra Instinct (Advanced), Man of Steel (Intermediate), Advanced Psychomancy (Master), Metamorph (Intermediate), Divine Favor (Intermediate).]
Darius clutched his head as he felt his brain overheat for a split second before calming down. Once more, he felt like his brain that had been submerged in mud and sludge was cleaned even further, new pathways and passages making themselves known for information to travel efficiently.
He also felt his body shudder, as if his drill sergeant had finally given him permission to take off remove the backpack filled with rocks he had been lugging around for an entire day. That feeling of relief, of having a weight removed from your shoulders, was amazing. In this case, it only indicated that Darius got faster.
He breathed out and checked the skills he changed up. He then pondered and activated Transmutation, taking some empty Spell Manuals from his Inventory that he always kept on hand.
[Would you like to change the empty spell manual into a Double Casting Spell Manual? This will cost 90 Conversion Points.]
Darius made the change and learned the skill. It was something he had eagerly been aiming to acquire once he became an Adept because its effect on growing his power was not small.
Next, he chose a plethora of spells to upgrade, opting to splurge now that Events were more abundant for him than ever to earn more.
The list of skills he had upgraded were;
[Analyze - Level 60 (41) Skill
Grade: Advanced
Cost: None
Description: Deduce the characteristics of any item, person, or concept, as well as their personal history and all skill details. The effectiveness of this skill is based on the Intellect stat x16 (x12.1)!]
[Combine - Level 60 (41) Skill
Grade: Advanced
Cost: None
Description: Merge up to three compatible items into one. The items must be within 2 grades of each other and be of a 70% similar type. The effectiveness of this skill is based on Intellect x16 (x12.1)!]
[Swap - Level 60 (41) Skill
Grade: Advanced
Cost: None
Description: Remove up to three aspects or traits of up to two items and attempt to infuse it into another item permanently. The effectiveness of this skill is based on Intellect x16 (x8)!]
[Elemental Breath - Level 60 (41) Spell
Grade: Advanced
Cost: 8,000 (4,000) MP
Description: Channel the raw power of the elements through your body, releasing it in a cone-shaped breath before you that travels as far as you want and persists for as long as you want. This deals 30,500% (21,000%) all-element damage.]
[Zap Cannon - Level 60 (41) Spell
Grade: Advanced
Cost: 1,000 (500) MP
Description: Cast an intense orb of deadly electricity at a foe, blasting them apart and paralyzing them immediately on contact. This deals 6,500% (4,600%) lightning damage.]
[Mass Teleportation - Level 60 (41) Spell
Grade: Advanced
Cost: 1,000 (500) MP
Description: Control the flow of space around you to transport yourself and a maximum of 10 other targets from one location to another instantly. The maximum distance is 30,500 (21,000) meters.]
[Time Skip - Level 20 (1) Spell
Grade: Basic
Cost: 20 (1) MP
Description: Move through the river of time to cross within a local area to advance forward beyond the means of those who are time-locked. The maximum duration is 2 (0.1) seconds.]
[Death's Call - Level 20 (1) Spell
Grade: Intermediate
Cost: 50 (10) MP
Description: Call back the souls of the dead to their bodies, retaking their forms in perfect shape and becoming a part of a glorious new race. This spell can only be used on 100 (5) corpses at a time.]
[Spatial Mark - Level 20 (1) Spell
Grade: Intermediate
Cost: 50 (10) MP
Description: Using your affinity with space, create a special brand that can be locked onto any coordinate, allowing you to track the location or teleport straight to it if its within a certain range. The minimum range needed is 2,000 (100) meters.]
[Soul Sense - Level 20 (1) Spell
Grade: Intermediate
Cost: 50 (10) MP
Description: Send out waves of spirit force in all directions, echolocating all other spirits/souls within a certain range of yourself. The range is 2,000 (100) meters.]
[Spatial Dislocation - Level 20 (1) Spell
Grade: Intermediate
Cost: 50 (10) MP
Description: Twist the flow of space around you and send what exists in one fold of space to another. The total radius of dislocated space is 400 (20) meters.]
[Magical Mastery - Level 50 (20) Skill
Grade: Intermediate
Description: As the Ancestor of Dragons, you have been blessed by the Laws of Magic in the world, able to display mastery beyond any other mortal species in existence. Your mana regeneration, spell-casting speed, spell power and spell resources have increased by 250% (100%).]
[Elemental Control - Level 50 (20) Skill
Grade: Intermediate
Description: As the Ancestor of all Dragons, you belong to not a single specific element, but encompass them all. Resistance to elemental attacks as well as elemental damage increased by 250% (100%).]
[Draconic Regeneration - Level 50 (30) Skill
Grade: Intermediate
Description: As the Ancestor of Dragons, your lifeforce and survivability are nothing short of a Primordial Titan. Your health regeneration is 250% (100%) per second regardless of situation.]
[Basic Lancer Arts - Level 20 (5) Skill
Cost: Stamina
Description: You have mastered the fundamentals of the priceless Lancer Arts long lost to history. With your spear, you can stand above all others who dare to use your own choice of weapon against you.. You deal 100% (25%) spear damage whenever you wield a pole weapon.]