Ding!
[The [Territory Management System (Divine Grade)] has acquired a Fourth Ability, [Guild Management]!]
[The [Territory Management System (Divine Grade)] Level has increased from Level 1 to Level 2!]
[All Abilities within the [Territory Management System (Divine Grade)] have been enhanced as a result!]
[Territory Management System (Divine Grade): Level 2]
A Special System that grants several Abilities to the user, such as the creation of Buildings and Blueprints, the Management of the whole territory, the Village Chief Authority, and the management of Resources and Community Points.
It is an ability that grows the more is it used, and there's many Quests that can be completed to complement the System by itself and gain more benefits from it, such as new Blueprints and Community Points.
Community Points can be spent to do a variety of things, such as Leveling Up Buildings, which always needs them from Level 1 onwards, to strengthening Villagers, and also forging new bonds with other Villagers, and can also be used to enhance anything related to the village.
Level Bonus (2): Enhances all Ability Effects by +20%. Decreases Necessary Materials and Community Points Requirements for Creating and Upgrading All Buildings by -10%.
[Special Abilities: 4/4]
[Building Creation: Lv2]: Grants the ability to utilize materials and magic to create building blueprints which then are registered. Registered blueprints can be used later on to instantly create buildings as long as materials are provided. Buildings created are always Level 1 but can level up through using more materials. Upon building leveling, buildings will gain unique abilities and traits. Expand to see all Buildings Blueprints Available. Decreases Materials required for Building Creation by -10%, Increases Building Abilities Effects by +20%.
[Territory Defense: Lv2]: Grants the ability to create specialized buildings for the protection of the territory. All sorts of weapons can be made with the required materials available, which fit the "theme" of the user. Blueprints are unlocked over time at the same time as normal Buildings, or through creation. Leveling Defensive Buildings will increase their damage dealt and effects greatly. Decreases Materials required for Building Creation by -10%, Increases Building Abilities Effects by +20%.
[Village Chief Authority: Lv2]: Grants the ability to see Villager's feelings and detect if they're feeling good or bad. Grants the ability to complete special quests to gain Trust with NPC, valuable materials and items, and Community Points to further upgrade the village and strengthen its inhabitants. Earned Community Points are increased by +20%.
[Guild Management: Lv2]: Grants the ability to access the Guild Management Menu, where new Guild Skills can be acquired and leveled through the usage of Community Points. It also grants the ability to purchase territories and buildings, to expand the maximum guild member quantity, amongst many other things. Decreases Community Points required to purchase Guild Skills and Level them Up by -10%. Increases total Rewards earned from Guild Wars by +20%.
Ah, the Territory Management System was upgraded! And it gained the Guild Management Ability too, which grants… Wait what?! Is this legal? Do all Guild Masters have this?
I asked the Guide Spirit, but he seemed to be sure this wasn't something everyone gets.
"No, those special affects you get through the addition of Guild Management into the Territory Management System are unique only for you! You're currently the only one that has unlocked this ability." Said the Guide Spirit. "Pretty cool, right?"
"I-I guess…" I sighed.
"If I were you, I would challenge some guilds to a guild wars, you can get +20% rewards! What a cheat! You could steal even more out of another weaker guild, and make yours grow in popularity and power, hahaha!" The Guide Spirit had slowly been growing more wicked.
"Well, as long as it is between players that cannot die, I guess I might consider it." I nodded.
"You're done now?" Wondered Angelina. "Well, now that you're done, check the Guild Management Menu! You can check all the skills you have. You use Guild Points to buy skills and level them up. You can also get "traits" which are like skills but that affect non-player focused things such as increasing chances for rare items to pop up by defeating monsters, and so on!"
"Sounds interesting… Let me see then!" I said.
Ding!
[Opening Guild Management System…]
[Guild Name]: [Forest of Beginnings]
[Guild Master]: [Planta: Young World Tree]
[Guild Ranking]: [Not Ranked]
[Guild Level]: [Level 0]
[Guild Contribution]: [0/50000]
[Current Members]: [10/25]
[Guild Skills]: [None]
[Available Guild Skills (Level 0)]
[Boss Slayers: Lv0] [Increases Damage Dealt Against Boss-type Monsters by +10%] [Cost: 2500 GP]
[Money Grubbers: Lv0] [Increases Gold Dropped from monsters by +10%] [Cost: 2500 GP]
[Hunting Maniacs: Lv0] [Increases EXP earned from slaying Monsters by +10% [Cost: 5000 GP]
[PVP Lovers: Lv0] [Increases Damage Dealt Against other Players by +10%] [Cost: 10000 GP]
[More Skills will become available once Guild Level increases…]
[Whenever you collect Guild Points, they will be automatically turned into Community Points.]
[1 Guild Point = 1 Community Point]
[Guild Contribution is like EXP and can be earned as a daily basis by all guild members hunting monsters or doing special Guild-related quests together. Slaying Bosses also increase Guild Contribution.]
[Players can also donate Gold which will be turned into Guild Contribution automatically, with a rate of 100 Gold = 1 Guild Contribution]
[Guild Contribution can also be exchanged for Guild Points, which will automatically convert into Community Points.]
[Guild Skills costs in GP is automatically converted into Community Points.]
[However, you can earn the most Guild Contribution and Guild Points by participating in Guild Wars.]
So this means I can even use my own gold to make my guild stronger right away! Wow, this is clearly a bit pay2win, especially because of all the forums I've found of players selling or buying Gold for real life money.
And it seems that if we don't go that route, normally, we would be forced to do guild wars to maximize profits and try to earn enough contribution, huh…
Well, that's what normal players would need to do.
But me? As long as I make my people happy back in the forest, I can earn Community Points which can be used as Guild Points!